Implementing Loopy ™ with your app is a simple 4 step process:
Using Android Studio / Gradle ➜
Note
Disclaimer
At the time of writing Android Studio was still relatively new and some features in Android Studio do not work as expected.
As a result some of the steps below may become unnecessary in future versions of Android Studio.
Locate the dist folder in your Loopy distribution:
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And copy the loopy folder into your project under the libraries folder
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In your Android Studio project, open the Project Structure add the library to your project via Import Module
You may also need to add the Loopy project as a dependant module in your app
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Next, add the library to your settings.gradle file in your project (replace HellowWorld with your project name)
include ':libraries:loopy', ':HelloWorld'Finally add a compile time dependency to your module’s build.gradle
dependencies { compile project(':libraries:loopy') }Using Maven ➜
Within the library distribution you will find an apklib version of the library that you can install into a local repository
mvn install:install-file \ -Dfile=${sdk.apklib} \ -DgroupId=loopy \ -DartifactId=loopy-android \ -Dversion=1_0_rc4 \ -Dpackaging=apklibThen add a dependency to your pom.xml
<dependency> <groupId>loopy</groupId> <artifactId>loopy-android</artifactId> <version>1_0_rc4</version> <type>apklib</type> </dependency>Don’t forget to include the android-maven-plugin (you probably already have this)
<plugin> <groupId>com.jayway.maven.plugins.android.generation2</groupId> <artifactId>android-maven-plugin</artifactId> <version>3.0.0</version> </plugin>Using Eclipse ➜
Loopy is distributed as a standard Android Library project. Just follow the instructions from Google to learn how to include an Android Library project in your app.
http://developer.android.com/tools/projects/projects-eclipse.html#ReferencingLibraryProject ➚
Ensure your app supports SDK version 9 and above:
<manifest ... >
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="18"/>
Ensure your app has the INTERNET permission. Geo location permissions are optional but recommended for superior analytics
<!-- Required -->
<uses-permission android:name="android.permission.INTERNET"/>
<!-- Recommended -->
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
To enable Install Tracking add the InstallTracker receiver
<application...>
<receiver android:name="com.sharethis.loopy.sdk.InstallTracker" android:exported="true"> <intent-filter> <action android:name="com.android.vending.INSTALL_REFERRER" /> </intent-filter> </receiver></application>
</manifest>
Note
If your application already defines a broadcast receiver you can simply call Loopy to track the install
Show me how...public class MyBroadcastReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { // Just call loopy to track the install Loopy.onInstall(context, intent); // Your existing code goes here } }
import android.app.Activity;
import android.os.Bundle;
import com.sharethis.loopy.sdk.Loopy;
public class MyActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Call onCreate and pass in your API key and secret
Loopy.onCreate(this, "<YOUR-API-KEY>", "<YOUR-API-SECRET>"); // <== TODO: Set this
}
@Override
protected void onStart() {
super.onStart();
Loopy.onStart(this);
}
@Override
protected void onStop() {
Loopy.onStop(this);
super.onStop();
}
@Override
protected void onDestroy() {
Loopy.onDestroy(this);
super.onDestroy();
}
}